I am no longer one thing. I used to be a 3D artist. Now I am just a creative professional with over a decade of experience crafting narratives and bringing them to life. I am a digital Carpenter, My Tool set: Cinema 4D, After Effects, Photoshop, Illustrator, Premiere, X-Particles, Zbrush, Substance Painter and Designer, Embergen, Liquidgen, Marvelous Designer and on and on. Lighting, Shading, Animation, Modeling, Material Creation, UV layouts, VFX. Multiple software packages, multiple outputs.
I am a Motion Designer: Creative ideation, scriptwriting, shot planning, cinematography, directing, synthesizing complex products and technology into beautiful visuals and clear stories.
I am an Editor: Building the final output driven by sound, motion design, and footage balancing color, pace, and duration so every second matters.
I am a Marketer: A writer by trade, interested in making things that resonate, however briefly, in our attention driven economy. My technical skills, writing background, and artist strengths make me my own brand of creative thinker who can lead teams, fit within existing ones, or manage and operate a full production as a solo operator. I have won awards, reached millions of views through working on amazing brands (Taylormade, Mercury Marine, Wilson Golf, Nidrogen, Trek Bicycle, Mack Truck and many more)
I carry an intrinsic Midwest humility.
I am my own biggest critic. I am still evolving.
Background
I’ve always loved storytelling. So naturally, I got a bachelor’s degree in creative writing… and then spent four years cutting down trees in Wisconsin. Not the career arc I imagined, but the again I never saw 3D coming.
Eventually, I dropped the chainsaw for a chance to go back to school for a degree in Computer Simulation and Gaming— That got me into 3D software, and I found my path. Since then, I’ve spent over a decade in animation and creative leadership. School gave me the spark, but it was the Cinema 4D community, a lot of self-teaching, and tons of sleepless nights (while my babies were asleep and dreaming peacefully) that really shaped me.
Now I get to make anything—and make it beautiful. Every late render, broken rig, happy accident, and surprise success has pushed me toward the next thing I can’t wait to build.
Every project is my best one yet. I made some amazing friends who were just as weird about this stuff as I am. I am truly grateful to be able to do this for a living.