Luke (me) is a 3D Artist and motion designer with over a decade of experience working in product visualization, 3d animation, and photorealistic rendering. Today he uses his many many many years of experience to develop pipelines for teams, or lead productions that help brands tell their stories.
Background
II’ve always loved storytelling. So naturally, I got a bachelor’s degree in creative writing… and then spent four years cutting down trees in Wisconsin. Not the career arc I imagined, but the again I never saw 3D coming.
Eventually, I dropped the chainsaw for a chance to go back to school for a degree in Computer Simulation and Gaming— That got me into 3D software, and I found my path. Since then, I’ve spent over a decade in animation and creative leadership. School gave me the spark, but it was the Cinema 4D community, a lot of self-teaching, and tons of sleepless nights (while my babies were asleep and dreaming peacefully) that really shaped me.
Now I get to make anything—and make it beautiful. Every late render, broken rig, happy accident, and surprise success has pushed me toward the next thing I can’t wait to build.
Every project is my best one yet. I made some amazing friends who were just as weird about this stuff as I am. I am truly grateful to be able to do this for a living.
“Luke is really cool.” - You (if we work together)
/ Satisfied client /
Experience
Senior 3D Artist @ Trek Bicycle leading the motion team
Motion Director for Excel Studio
Motion Director for seventyseven
Motion Designer for DCI Artform
Hired gun for countless studios and agencies
3D artist @ Trek (they gave me my first shot, laid me off in 2016, and brought me back!)